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Exploratory practice – Character Modelling & Animation
Block Out I found it has too many faces bandage first, I tried to use three cylinders to make the bandage. Then I added a shrinkwrap and a solidify modifier. This method doesn’t look very nice, because the shrinkwrap might cause some errors and the bandage will not overlay each other, instead, they are all…
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Professional Practice
Unity learning notes Universal Render Pipeline(URP) setup testing materials -after modelling and doing the uv in Blender, making the PBR texture in substance painter using the MatFx oil paint filter to reach the effect of oil paint – shader graph under urp ASE tri-planar mapping material problem I met: whole material is shown in one…
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Panopticon
Brainstorm Initially, I want to create a retro-futurism themed scene. I hadn’t figured out if I wanted to do an exterior or interior scene at that point. So I did the brainstorm for both of them. I looked for relevant doctrines and objects. I extend the theme to cassette futurism, brutalism. These remind me of…
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Verdigris
Background story & Character Design A story about greediness, ecosystem, and choice. Artist research In Fairy Tales, I chose Pandora’s Box as my inspiration. I wanted to adopt the theme of ruins in this project. I want to create the feeling that after many years of the abandonment of a developed city, the deserted ruins…