Unity learning notes
Universal Render Pipeline(URP) setup
- project manager-universal RP install
- Create a urp asset in Assets
- put urp asset in the project settings
- convert original materials using the render pipeline converter
testing materials
-after modelling and doing the uv in Blender, making the PBR texture in substance painter

using the MatFx oil paint filter to reach the effect of oil paint

– shader graph under urp


ASE tri-planar mapping material

problem I met:
whole material is shown in one color
solution:
put a value in those vectors so it can display normally
world position mapping texture convert to object coordinate texture


Post processing

Shader for temporary baked material





I also tested multiply, but everything will turn black

max also can do this effect and avoid overexplosure

Props









