Professional Practice


Unity learning notes

Universal Render Pipeline(URP) setup

  • project manager-universal RP install
  • Create a urp asset in Assets
  • put urp asset in the project settings
  • convert original materials using the render pipeline converter

testing materials

-after modelling and doing the uv in Blender, making the PBR texture in substance painter

using the MatFx oil paint filter to reach the effect of oil paint

– shader graph under urp

ASE tri-planar mapping material

problem I met:

whole material is shown in one color

solution:

put a value in those vectors so it can display normally

world position mapping texture convert to object coordinate texture

Post processing

Shader for temporary baked material

I also tested multiply, but everything will turn black

max also can do this effect and avoid overexplosure

Props


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